WHO'S FUGU
We're a boutique studio with a focused specialty: monsters, creatures, and characters that carry narrative weight.

Our artists have worked on major titles across AAA and mobile pipelines.

Remote artists, distributed across time zones. Small by design.
How we help
Our core work is 3D creature and character art. The weirder — the better!

The type of creature determines the approach. Concept, design, technical implementation, and optimization all follow from the creature's backstory and purpose — that's what makes it credible for players, whether it's a mythic beast, a hairy fantasy creature, or a classic zombie.

We cover AAA, AA, and mobile pipelines, and adapt to proprietary engines and existing production processes. Concept art and animation when the project calls for them.
For outfits, armor sets, and costume work — we run a dedicated team
WHAT WE BRING
Our team comes from both outsourcing studios and in-house production. We understand how briefs are written on the client side, how feedback rounds work, and how external development actually runs.

We have hands-on experience with AAA and mobile pipelines, industry-standard and proprietary engines — Unreal in particular. External development is familiar ground: briefs, feedback, iteration, technical problem-solving. We adjust to each project's process and work closely with clients throughout. That's not a service promise — it's the only way to make the creatures work.
SUMMON US
Drop us a line - and let's embrace the monsters together
PING US
Say hi to us today and let’s find out how we can boost your game production process!
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