Our core work is 3D creature and character art. The weirder — the better!
The type of creature determines the approach. Concept, design, technical implementation, and optimization all follow from the creature's backstory and purpose — that's what makes it credible for players, whether it's a mythic beast, a hairy fantasy creature, or a classic zombie.
We cover AAA, AA, and mobile pipelines, and adapt to proprietary engines and existing production processes. Concept art and animation when the project calls for them.